(Keep Talking and Nobody Explodes IRL)
 
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     More Modules - Initially it looks like you only have to de-fuse the top of the box. After completing it (some number of times, or at a level of efficiency, a key appears that unlocks the bottom of the box with more modules)
     More Modules - Initially it looks like you only have to de-fuse the top of the box. After completing it (some number of times, or at a level of efficiency, a key appears that unlocks the bottom of the box with more modules)
     Switch to turn on / off back modules when the back is on.
     Switch to turn on / off back modules when the back is on.
     Even after opening the back, different difficulty levels turning some modules off, adjusting time, strikes, etc.
     Even after opening the back, different difficulty levels turning some modules off, adjusting time, strikes, etc.  
        Can I make the maze turn from 6x6 to 8x8???




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     4 x micro buttons
     4 x micro buttons
     5 rectangle LEDs
     5 rectangle LEDs
   Morse Code:
   Switches:
     1 x LED
     5 x switches
     3 x micro buttons
     11 x LEDs
    1 x Larger OLED Display
   Mazes:
   Mazes:
     6 x 6 LED array
     6 x 6 LED array
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Back Side:
Back Side:
   Simon Says, Who's on First, Knob, Memory, Morse Code, Password
   Simon Says, Who's on First, Knob, Memory, Switches, Password

Revision as of 16:03, 24 March 2024

I want to re-create "Keep Talking and Nobody Explodes" in real life.

Here's an example: https://heathbar.github.io/keep-talking/

I think I can use my extra Adafruit Metro M7 with AirLift and CircuitPython to do the whole thing instead of a separate microcontroller for each module.

Here are some thoughts:

 Progressively get harder.  
   Shorter Time Allotment
   Fewer Strikes
   Repeat Solutions - Some modules go through multiple rounds to be de-fused.  Eg: Who's on First, Memory
   More Modules - Initially it looks like you only have to de-fuse the top of the box. After completing it (some number of times, or at a level of efficiency, a key appears that unlocks the bottom of the box with more modules)
   Switch to turn on / off back modules when the back is on.
   Even after opening the back, different difficulty levels turning some modules off, adjusting time, strikes, etc. 
       Can I make the maze turn from 6x6 to 8x8???


Modules:

 Wires:
   Just like Heathbar.  Add resistors to wires so the controller knows which wire is where.
 Big Button:
   1 x Larger OLED Display    
     under a big button with a fold down cover.  
   RGB LED strip
 Keypad:
   4 x 0.66” Arduino OLED Displays - see https://hackaday.io/project/176239-keybon-adaptive-macro-keyboard
   4 x micro buttons
 Simon Says:
   4 x Arcade Buttons w / LED
 Who's on First:
   6 x 0.66” Arduino OLED Displays
   6 x micro buttons
   1 x Larger OLED Display
   5 rectangle LEDs
 Memory:
   1 x Larger OLED Display
   4 x 0.66” Arduino OLED Displays
   4 x micro buttons
   5 rectangle LEDs
 Switches:
   5 x switches
   11 x LEDs
 Mazes:
   6 x 6 LED array
   4 x micro buttons
 Passwords:
   10 x micro buttons
   1 x Larger OLED Display
 Venting Gas:
   1 x Larger OLED Display
   2 x micro buttons
   2 x Number Display
 Knobs:
   12 x LEDs
   2 x Number Display
   1 x 4 position knob


Front side:

 Maze, Big Button, Venting Gas, Timer, Key Pads, Wires

Back Side:

 Simon Says, Who's on First, Knob, Memory, Switches, Password